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Kerbal space program controls debug menu
Kerbal space program controls debug menu





  1. #KERBAL SPACE PROGRAM CONTROLS DEBUG MENU UPDATE#
  2. #KERBAL SPACE PROGRAM CONTROLS DEBUG MENU PATCH#

Fixed Body lift missing when loading the Physics.cfg file. Fixed UI_ChooseOption - onFieldChanged being called even when the field value hasn't changed. Fixed NRE in ModuleGrappleNode.Release when parent is null. Fixed being unable to rename vessels via Knowledge Base. Fixed funds penalties not being applied when Hiring Kerbals. Fixed Science lab spamming the log with "Updating" warnings whenever right-click menu is open. Fixed Flag transparency issues in editor. Fixed Flags no longer displaying properly in the Tracking Station Info Box. Fixed E is NaN! tA: (pi) spam with some generated contracts. Fixed NRE when trying to overwrite or cancel out of save folder overwrite dialog.

kerbal space program controls debug menu

Fixed Multiple core heat producers not being properly cooled by radiator panels. Fixed Quicksave filename accessibility. Fixed symmetric part stage icons not expanding in stage manager. Fixed Bug with KSPedia asset bundle Dependancies. Orbit reported position will no longer be a frame ahead of velocity. Ignore G spike on the frame where SoIs switch.

#KERBAL SPACE PROGRAM CONTROLS DEBUG MENU PATCH#

Conic patch creation is a little more efficient. GetEccentricAnomaly no longer spams E is NaN. GetEccentricAnomaly now correctly returns negative eccentric (hyperbolic) anomaly values when the true anomaly is before the hyperbola's periapsis, and should be more numerically stable. Lower the thresholds for floating origin shift and krakensbane when above the inverse rotation threshold, and use doubles when recomputing velocity during change (and do so immediately rather than via PhysxX). option is toggleable in Settings->Gameplay and tunable in Physics.cfg. Greatly reduce Apoapsis/Periapsis changing with no input, with thanks to ferram4 and eggrobin. Fixed on-rails SoI transition message to properly report both SoIs. Fixed Circular Orbit Ap/Pe jump on exiting timewarp. "Place" gizmo now provides onscreen message in editor to be consistent with other gizmos. "Ground Crew" option now toggles off all animated components of VAB/SPH. CoM indicator now accounts for mass of physicsless parts added to parent.

kerbal space program controls debug menu

Subassemblies can now be used as the start of a craft (fixes editor being non-responsive). Fixed inputlock preventing pressing key from deleting a part. Fixed an exception in FXModuleAnimateThrottle when in the editor. Fixed Re-rooting and attaching frozen parts causing improper part selection. Fixed interstage fairing panels not being properly deleted when an interstage is removed from the ship. Fixed certain fairing configurations causing inputlocks. Fixed fairings being see-through when a part inside or behind is highlighted. Fixed frozen parts showing up in front of the main vessel.

#KERBAL SPACE PROGRAM CONTROLS DEBUG MENU UPDATE#

Fixed Fuel tank Part Action Window sliders to dynamically update symmetry partners when adjusted in editor. Fixed Gizmos buttons not properly highlighting after loading a craft. Fixed game crashing during deletion of parts under certain conditions.







Kerbal space program controls debug menu